AI Insights · Timothy · July 2025
Top Down Games on iOS in Australia: Q2 2025 Performance
Explore the performance trends of the top five top-down games on iOS in Australia during Q2 2025, with insights from Sensor Tower.
In the second quarter of 2025, the top five top-down games on iOS in Australia exhibited varied performance trends. Here's a closer look at each game's metrics, based on data from Sensor Tower.
Whiteout Survival from Century Games Pte. Ltd. saw its weekly revenue peaking at approximately $253K in early June. Weekly downloads hovered around the 9K mark initially, but experienced a slight dip towards the end of the quarter. Active users fluctuated, reaching a high of 65.6K in early May before stabilizing around 57.7K by late June.
Clash Royale from Supercell had a significant rise in weekly revenue, peaking at about $371K in mid-June. Downloads surged from 4.3K at the quarter's start to an impressive 27.5K by late June. Active user numbers mirrored this trend, climbing steadily to reach 344K.
MONOPOLY GO! by Scopely, Inc. showed a consistent weekly revenue, peaking at $227K in mid-June. Downloads remained relatively stable, averaging around 3K weekly, with a slight uptick at the quarter’s end. Active users maintained a steady presence, averaging around 54K.
Pokémon TCG Pocket from The Pokemon Company experienced fluctuations in weekly revenue, with a high of $231K in late April. Downloads started at 11.2K but saw a decrease to 3.9K by the end of June. Active users remained robust, peaking at 247K in early May.
Bingo Blitz™ - BINGO Games by Playtika Santa Monica, LLC maintained steady weekly revenue, peaking at $96K in mid-June. Downloads showed a gradual decline from 1.8K to under 1K. Active users remained stable, averaging around 5.5K throughout the quarter.
For more insights and detailed analytics, visit Sensor Tower.